disable collision on an object when pressing Q (3D)

I’m using Unity 3D, using an FPS Camera and already know how raycasting works. Can provide script files if needed.

I started by adding a script to my capsule player, and after playing around i just couldnt get it to work.

I want for it to detect when Q is pressed, launch a ray into an object, get its info and turn off it’s collision. If possible, i’d like for the collision to come back when you stop holding Q.

 void Update()
     {
         if (Input.GetButtonDown("Q"))
         {
             anim.Play("Base Layer.voidarm", -1, 0f);
 
             voidd();
         }
     }
     void voidd()
     {
         RaycastHit voiddd;
         if (Physics.Raycast(fpscam.transform.position, fpscam.transform.forward, out voiddd, range))
         {
             Debug.Log(voiddd.transform.name);
 
             MeshCollider target = voiddd.transform.GetComponent<MeshCollider>();
 
             if (target != null)
             {
                 collission.enabled = false;
             }
         }
     }

To disable the collider, you can refer to the object with the given collider via voiddd:

  Collider collider;
  void voidd()
  {
      RaycastHit voiddd;
      if (Physics.Raycast(fpscam.transform.position, fpscam.transform.forward, out voiddd, range))
      {
          voiddd.collider.enabled = false;
          collider = voiddd.collider;
      }
  }

And add to Update ():

      if (Input.GetButtonUp("Q"))
      {
          collider.enabled = true;
      }