Disable Debug output in Application.ExternalCall

I’m working on a Unity Web App, where there is a lot of interaction between the Unity object and the web page, so I frequently use Application.ExternalCall to send data to the web page.
Is there a way to disable the debugging output to the console for Application.ExternalCall?
It’s getting in the way of debug output that I actually care about.

Can you rig anything with Application.RegisterLogCallback?

It’s been a long time since I was able to play with Unity…anyway I finally checked into this. I was able to register a callback and verify that it is executed. However, the log messages still get printed to the console, and on a reread of Application.RegisterLogCallback, this looks like it is the expected behavior, so I guess I’ll just deal with it.

Anybody ever figure out how to do this?