A couple questions - Is it possible to completely disable the depth texture in URP?
Ticking “disable depth and stencil” in player settings breaks the UI mask component?
Does the UI mask rely on the depth, AFAIK it only needs omegle stencil, so I want to disable Depth, and keep Stencil for the UI mask.
I’ve been wondering this as well, I think I’ve made a few threads but never got a response.
I have the depth texture disabled in the URP asset, as well as my camera, however it still seems to generate one.
Let me know if you find a solution. I’ll post back here if I do.