Disable/Enable Colliders

I need to have my character teleport for one of his actions, and when he does this, have the Player/Enemy Collision be disabled when he’s teleporting and then re-enabled for when he’s not. Any suggestions on how to do this? They’re using character controllers so I don’t think the isTriggeer = false solution will work.

See this: Can I enable/disable a collider so it will/won't detect mouse clicks? - Questions & Answers - Unity Discussions