I need to have my character teleport for one of his actions, and when he does this, have the Player/Enemy Collision be disabled when he’s teleporting and then re-enabled for when he’s not. Any suggestions on how to do this? They’re using character controllers so I don’t think the isTriggeer = false solution will work.
Heh, I like it. Thanks man. One question though, won't that cause the object to fall through the floor?
– Xatoku