Hi there,
I am trying to validate a game with Apple, via Xcode, because I want to test my application on test mac running MacOS. A prerequisite for this is that I turn on the Hardened runtime feature. When I do this and I run the game in Xcode (in debug mode or a build) the game crashes. Only when I turn on the feature “Disable Execution Memory Protection” does the game run properly. Apple says this is an important security feature so I want to make sure that there is no way around this.
Some additional notes around this:
- I also tried to create a new empty application and create an XCode project from that, add the Hardened runtime and the game then still crashes. Only when I turn on the feature “Disable Execution Memory Protection” does the game run.
- I have a valid apple developer account and all the prerequisites around that.
- I am running running Unity and Xcode on a Macbook running MacOS Big Sur.
So my question is do I really need to enable the "Disable Execution Memory Protection” in order for my game to work on MacOS?