Disable FMOD editor for a web build

I am building an iOS game and have the FMOD Studio plugin implemented in the game. I have been trying to keep a web build alive on my website alongside but since I’ve added FMOD I can’t figure out how to build for web without errors. Separate from making completely separate iOS and web projects, is there any way to disable FMOD from just the web build?

I can deactivate my personal audio code with only 3 or 4 minutes of comments and disabling of scripts, but when I switch builds to the web player, I get a bunch of errors from the FMOD files, like:

Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs(157,47):
error CS1061: Type
System.IO.DirectoryInfo' does not contain a definition for GetFiles’
and no extension method GetFiles' of type System.IO.DirectoryInfo’ could
be found (are you missing a using
directive or an assembly reference?)

Is there some boolean in the fmod plugin that I can switch off or any way to just disable FMOD for the web build?

Thanks for any assistance!

Check out the pre-processor directives