Sorry if this is a stupid question just trying to learn what’s good practise. The text will be active when looting and using objects.
Generally if I have a text object, it may only have just the text on it, so I just disable the gameobject itself. It really is a case by case, because if you have a script doing updates or something on it, then you might want that script to keep running.
Or, if you are using something like GameObject.Find to find your text object, then you need the gameobject active to find it.
Generally though, turning off the gameobject I think is fine. Someone may have checked if there is a performance difference by doing the gameobject or the text component though.
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Great reply! That’s how I’m doing now too but was wondering if it was the best way to do it.