On every application start (entering editor play mode), the addressable system spits 7 lines of an initialization messages and I can’t find any way to disable it. Is this an intended behavior?
All addressables info logging should only be enabled if the ADDRESSABLES_LOG_ALL is set as a compiler directive in your player settings. The init logs were bypassing that check.
That’ll be fixed in the next release.
Using Addressables 1.1.5
Having this in Player Settings:
in Editor and Development Builds I get this in the Log:
Log Console
Addressables - runtime data operation completed with status = Succeeded, result = UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData.
Addressables - loading initialization objects.
Addressables - loading content catalogs, 1 found.
Addressables - loading content catalog from jar:file:///data/app/[bundleid]-bUhsscQXa2cC4Mdi2lQVUA==/base.apk!/assets/aa/Android/catalog.json.
…
Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider with id UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider.
Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider with id UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider.
Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider with id UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider.
Addressables - initialization complete.
How do I remove these from the log?