I am creating a scene with a lot of mountain objects in the background, I dont want all the mountains to be visible until they are just outside the range of the camera as i’m concerned about them impacting performance.
If I disable the mesh renderers of the mountains until they near the visible area will this help with performance or would the entire game object need to be disabled? The only items attached to each mountain are a rigidbody and a collider.
OK thanks for the suggestions, but just so I know does disabling the mesh render by script do the same thing? As I have already set up a script that will remove items as the leave the play area, and enable those just before they enter it.