Hi.
I need to disable just movement backward. I mean when I press “down” character must do nothing.
I have no idea what I need to do.
There is my script:
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
private Animator anim;
private CharacterController controller;
public float speed = 6.0f;
public float turnSpeed = 0.0f;
private Vector3 moveDirection = Vector3.zero;
public float gravity = 20.0f;
// Use this for initialization
void Start () {
anim = gameObject.GetComponentInChildren<Animator> ();
controller = GetComponent<CharacterController> ();
}
// Update is called once per frame
void Update () {
if (Input.GetKey ("up")) {
anim.SetInteger ("AnimPar", 1);
} else {
anim.SetInteger ("AnimPar", 0);
}
{
if (Input.GetKey ("down")) {
\\ here probably a solution
}
if (controller.isGrounded) {
moveDirection = transform.forward * Input.GetAxis("Vertical") * speed;
}
float turn = Input.GetAxis ("Horizontal");
transform.Rotate (0, turn * turnSpeed * Time.deltaTime, 0);
controller.Move (moveDirection * Time.deltaTime);
moveDirection.y -= gravity * Time.deltaTime;
}
}