Hello , I’m trying to disable some game objects that are spawned with the object pooling.
The game objects that I want to disable are enemies, they must be disable when is active another game object that I have chosen.
I tried this but it does not work:
using UnityEngine;
using System.Collections;
public class ifBossActive : MonoBehaviour {
public GameObject boss;
private GameObject[] enemies;
void Start () {
enemies = GameObject.FindGameObjectsWithTag ("Enemy");
}
void Update () {
if (boss.activeInHierarchy) {
for(int i = 0; i < enemies.Length; i++)
{
enemies *.SetActive (false);*
-
}* -
}* -
}*
}
This is the code for the object pooling (used for enemies):
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class enemiesGen : MonoBehaviour {
-
public float spawnTime = 0.1f;*
-
public GameObject enemy;*
-
public int pooledAmount = 8;*
-
List enemies;*
-
void Start () {*
-
enemies = new List<GameObject> ();* -
for (int i = 0; i < pooledAmount; i++)* -
{* -
GameObject obj = (GameObject)Instantiate(enemy);* -
obj.SetActive (false);* -
enemies.Add(obj);* -
}* -
InvokeRepeating ("spawnEnemy", spawnTime, spawnTime);* -
}*
-
void spawnEnemy () {*
-
for (int i = 0; i < enemies.Count; i++) {*
_ if (!enemies .activeInHierarchy)_
* {*
* transform.position = new Vector3 (transform.position.x, transform.position.y, transform.position.z + Random.Range(50f, 250f));*
_ enemies .transform.position = transform.position;
enemies .transform.rotation = transform.rotation;
enemies .SetActive (true);_
* break;*
* }*
* }*
* }*
}
How can I fix?
Thanks in advance.
Seems like you have to export the solution from unity and build it in visual studio if you are developing for Hololense (see [example][1]). [1]: https://developer.microsoft.com/en-us/windows/holographic/holograms_100
– saschandroid