Disable Object and Enable by Distance from Player

Good afternoon everybody, I’m working in a script to enable/disable game objectes when they are far from player to increase the FPS. The script is done and have no errors, but he don’t disable/enable the game objects, someone could help me? Thanks a lot.

using UnityEngine;
using System.Collections;
using UnityStandardAssets.Vehicles.Car;

public class DistanceDisabler : MonoBehaviour
{

public GameObject PlayerCar;

public CarController PlayerScript;

public float range = 15;

public GameObject[] ObjectsToDisable;


void Start()
{
	PlayerCar = GameObject.FindWithTag("Player");
	PlayerScript = PlayerCar.GetComponent<CarController>();
}

void Update()
{
	PlayerCar = GameObject.FindWithTag("Player");
	PlayerScript = PlayerCar.GetComponent<CarController>();
	float distance = Vector3.Distance(PlayerCar.transform.position, transform.position);
    {
        if (distance >=  range)
		{
			for (int i = 0; i < ObjectsToDisable.Length; i++)
			ObjectsToDisable*.SetActive(false);*
  •   	}*
    
  •   	else*
    
  •   	if (distance <=  range)*
    
  •   	{*
    
  •   		for (int i = 0; i < ObjectsToDisable.Length; i++)*
    

_ ObjectsToDisable*.SetActive(true);_
_
}_
_
}_
_
}_
_
}*_

I think that I found the problem, but I’m get in other.

I add the “ObjectsToDisable*” in line:*
float distance = Vector3.Distance(PlayerCar.transform.position, ObjectsToDisable*.transform.position);*
This should work, but the Unity get this error: “Assets/System/Utility/Scripts/DistanceDisabler.cs(26,84): error CS0103: The name `i’ does not exist in the current context”.
Replacing GameObject[] for one only one Game Object the script works fine, the problem are the multiples objects of GameObject[] that the script don’t work. If someone could help thanks!