Is there a way to tell a individual object not to be clipped out when it gets moved off screen? There are particular objects I have that have functions that stop working as soon as they are moved off screen.
Moving offscreen by itself won’t cause functions to stop working, it’s something you’re doing with your code, so I’d recommend you change it.
This might seem like a round-about way of doing it, but could you adjust the bounding volume of the mesh? I know I had an issue where an object was clipped too early because the bounding volume was too small, I imagine you could do it the other way, and adjust the bounds to be large enough so they don’t get culled out? I don’t really know what the bounds influence other than culling though, it might affect some other aspects of physics and rendering.