Hi,
Is there a way to disable Physic calculations altogether (iPhone target)? I’m working on a project that is mainly UI based and wondering if it’s possible to do so.
Thanks,
Hi,
Is there a way to disable Physic calculations altogether (iPhone target)? I’m working on a project that is mainly UI based and wondering if it’s possible to do so.
Thanks,
Are you detecting an overhead from the physics engine even when you don’t use any rigidbodies or colliders?
you can tell the physics to basically “never update” by raising the fixed step length in the editor settings - time settings to a very high value.
just be aware that this also impacts all collision
With a scene containing only GUI objects and background music playing, no colliders or rigidbodies, I get physx: 0.7 to 1.1 in the player-detail stats (sometimes it jumps to 2.8).
Any idea where it comes from?
Thanks,
That seems to work: physx: 0.0 (I set the fixed step length to 10 - Max).
But is this Fixed Timestep value used for anything else than collision? I’m not sure what is this value for and would like to avoid creating other problems along the road with time based calculations or else.
It’s also used for calling the FixedUpdate methods.
Thanks for the info.