Disable Position tracking in VR?

Hello,

I am doing research in VR, and I’d like to have my subject start the scene seated, and not need to move at all - how can I make the scene “jump” to the correct perspective after his headset is on? Should I do this with controller input? I know that the Chair game by Sightline corrects for player position once the controller is pressed, for example.

Thank you for the help!
Claudia

What platform are you using?

Vive, using the SteamVR camera rig

OK, I’m afraid I don’t have any experience with that setup. If you’d been using a Go, the answer would be easy. :slight_smile:

Hopefully somebody else can chime in!

I have access to an Oculus Go now! Any settings I might need to change?

No, on Oculus Go, there is no position tracking. The player stays exactly where you put them in the virtual world.