Is there a different way to avoid having a character under the effect of its ragdoll without setting its rigidbody to kinematic? I have a character working with animations and with physics (jumping/walking) from the rigidbody which I don’t want disabled when I’m not in “ragdoll mode.”
In the end, when a character dies, he should become a ragdoll, but while alive, the character should be able to change its velocity.