Is there a way to disable the center of mass being automatically calculated by unity?
In the scripting reference it says you can set the center of mass and (i presume) this is meant to stop the automatic calculation. However for some reason this doesn’t seem to be the case as when i have been running debugs on the COM position with rays the COM moves to the position i set it then quickly(next frame) moves back to where unity thinks the COM should be. Because i have parts with different density’s this is really annoying as i cant add parts to my game object that i want to be children without them adversely affecting the COM.
Is there a way to disable the automatic calculation altogether, so i can just do my own custom calculations that take the mass and position of the child into account instead of the overall mesh size?