hello i not sure on this i am telling my script to turn of when a new object re-spawns. here is my code:
var spawn : Transform;
//drag your spawn point to here in the inspector - probably make it an empty gameobject so you can move it about on the diving board
//This is the player that it will destroy
var MainPlayer: GameObject;
function Update()
{
if(Input.GetKey(KeyCode.N)){
transform.position = spawn.position;
Destroy (MainPlayer);
GetComponent(NewMoveScript).enabled = false;
// if i press the N key the new player will respon on the current players position and then // the first player will get destroyed and then the script will disable it self
}
can anyone help please thank you :) }