Sup guys! I am new to the bolt, faced with such issue. I need to make a trigger that will disable c# that was set to the object. Have found a guide about how to disable components, but can not find anything for scripts Screenshot by Lightshot
Your help would be highly appreciated
Your script is assigned as a component on a GameObject?
Bolt 1.4.3
You will need to import the Assembly and add your types.
Open the Unit Option Wizard window.
Tools->Bolt->Unit Option Wizard…
In the Assembly Options list, add your script
Click next to go in the Types section
In the Type Options section, add your types if needed.
Click generate.
If everything worked, you should be able to drag and drop the component with your script in the Visual Scripting Graph and see the fuzzy finder with your script section.
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