Found a way to get distant shadow and real time shadow by using two cameras that have 2 different clipping planes. One to render the point light in the distance, and the other to render the spot light in real time. Follow up from this .
1 Point light bakes all distant lighting info.
1 Spot light looks at player to render real time shadow.
Problem:
Shadow fade near far plane
If I simply disable the camera that renders nearby objects, then I lose all real time shadow because point light can’t render distant shadow properly.
Dynamic shadow gone
I found [this thread]( Shadow Fadeoff approaching far clip plane page-2), but It’s for built-in rp.
Is there a way in URP to achieve blending of the shadows? Thank you.

