I’m trying to speed up importing sprites using a preset to change from the default 100 pixels/unit to 16 and turn off filtering and compression. I made the changes on one sprite, saved it as a preset, applied it globally in the project settings, and then re-imported the sprites. The issue is that now all of the sprites are being automatically sliced according to the geometry of the sprite I made the preset from. Is there a way to disable this behavior and make them automatically slice like how they do by default? Thanks!
Image of my preset:
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Update: I fixed it by going into the preset as a text file and deleting all of the entries with propertyPath: m_SpriteSheet.* (which was a almost 90% of the file in my case).
I’m still wondering if there is a way to do this in the editor itself but this does work to make the sprites revert to automatically slicing on import.
Same question. It’s very annoying