Disable snap back of a on-screen stick

Is there a way that a on-screen stick (Unity Input System) doesn’t snap back to its original position on pointer up?

SOLVED

Sorry, noob-question! :stuck_out_tongue:

Just don’t use the original OnScreenStick script, but make a copy and adjust OnPointerUp there. Something like this:

Original:

public void OnPointerUp(PointerEventData eventData)
{
    ((RectTransform)transform).anchoredPosition = m_StartPos;
    SendValueToControl(Vector2.zero);
}

Adaption:

public void OnPointerUp(PointerEventData eventData)
{
    // do nothing
}