Disabled Camera After Animation Finishes

I’m trying to program a camera.

function Start () {

FirstPersonCam.enabled = true;

AimCam.enabled = false;

}

var FirstPersonCam : Camera;

var AimCam : Camera;

function Update () {

if(Input.GetMouseButtonDown(1)) {

AimCam.enabled = true;

animation.Play("ZoomIn");

}

if(Input.GetMouseButtonUp(1)) {

animation.Play("ZoomOut");

}

}

I need to be able to disable the AimCam after the ‘ZoomOut’ animation has finished playing. I’m still very new with coding. How can I write this in the GetMouseButtonUp function?

Use Animation Events to call a method to re-enable your camera.