Hey guys I have this code that gives me the error:
“Object reference not set to an instance of an object.”
using UnityEngine;
using System.Collections;
public class GUITextScript : MonoBehaviour {
private bool guitex = false;
public Texture starmap;
public Texture starmapdeclined;
public Camera maincam;
public Camera starmapcam;
public CharacterMotorC disablecode;
void OnTriggerEnter(Collider other) {
guitex = true;
}
void OnTriggerExit(Collider other) {
guitex = false;
maincam.camera.enabled = true;
starmapcam.camera.enabled = false;
}
void OnGUI(){
disablecode = GetComponent<CharacterMotorC>();
if (guitex == true)
{
GUI.DrawTexture(new Rect(Screen.width/2-256, Screen.height/2-128, 512, 256), starmap);
if (Input.GetKeyDown(KeyCode.E))
{
guitex = false;
maincam.camera.enabled = false;
starmapcam.camera.enabled = true;
disablecode.enabled = false;
}
}
}
}
I am getting the error on line 40, while trying to disable another script through this script. Any ideas what might be causing this? Thanks.