Disabling Audio Listener in unity 3d

Hello,

I have the cataluna from the car tutorial which i have put into my own game and modified so you can enter and exit the vehicle. A problem I ran into was that now i have multiple cameras and disabling the camera itself does not turn off the audio listener. The code to switch cameras works but i cannot figure out how to disable the listeners. I want the car camera listener when i cam in the car to be one, and the player listener to be on when im out as the player. Ideally i would like to keep in it the same script but im open to creating more scripts to get the job done. Heres the code i have been working with. Right now attached to a trigger object to get in and out of the car.

var car : Transform;

var player : Transform;

var exitPoint : Transform;

var doorTriggerLeft : Transform;

var PlayerCamera : Camera;

var CarCamera : Camera;

var isPlayerVisible : boolean;

function Update(){

if (Input.GetButtonUp("Enter Vehicle")&& isPlayerVisible){

    // make player invisible and still standing

    player.gameObject.SetActiveRecursively(false);

    player.gameObject.active = false;

    // parent player to Exit Point

    player.parent = exitPoint.transform;

    player.transform.localPosition = Vector3(-1.5,0,0);

    // parent PlayerParent to car

    exitPoint.parent = car.transform;

    exitPoint.transform.localPosition = Vector3(-0.01,1,0);

    // Enable Car as controllabe object

    GameObject.Find("Car").GetComponent("Car").enabled=true;

    ChangeCarCamera();

    }

    else

    {

if (Input.GetKeyUp("r")){

    // make character visible again

    player.gameObject.SetActiveRecursively(true);

    player.gameObject.active = true;

    // unparent player from everything

    player.transform.parent = null;

    // parent Exit Point to door Trigger

    exitPoint.parent = doorTriggerLeft.transform;

    // disable car as controllable

    GameObject.Find("Car").GetComponent("Car").enabled=false;

    ChangePlayerCamera();

    }   

}

}

function OnTriggerEnter(Player : Collider) {

isPlayerVisible = true;

}

function OnTriggerExit(Player : Collider) {

isPlayerVisible  = false;

}

function ChangeCarCamera() {

PlayerCamera.enabled = false;

CarCamera.enabled = true;

PlayerCamera.GetComponent("Audio Listener").enabled = false;

CarCamera.GetComponent("Audio Listener").enabled = true;

}

function ChangePlayerCamera() {

PlayerCamera.enabled = true;

CarCamera.enabled = false;

PlayerCamera.GetComponent("Audio Listener").enabled = true;

CarCamera.GetComponent("Audio Listener").enabled = false;

}

Audio[no space between ]Listener.

PlayerCamera.GetComponent(AudioListener).enabled = false ;

or
PlayerCamera.GetComponent(“AudioListener”)…

Better to get the (type) though, rather than the (“string”).

You could also just deactivate the camera instead of disabling it’s components…
PlayerCamera.gameObject.active = false ;