Disabling autorotation

Hello guys,

I’ve created a solution where I allow players to rotate freely during the loading screen of my game and then I set whatever they have chosen when the game starts.

My question is, will Unity still be poking the accelerometer?

I’ve done that solution to save some battery time. Also, if anyone knows how much % of battery that saves i would appreciate.

The accelerometer uses an entirely negligible amount of battery on the scale you’re working with. Especially on newer phones (not sure about Android, but I know on the iPhone >= 6) the accelerometer is actually always on (even when the phone is asleep) to be used as a step tracker - it uses that little power.