Disabling child camera over network

I have a script which network instantiates two first person controllers. I’ve disabled the controls with networkView.IsMine, but when I play the game, the camera is not disabled and you control the wrong controller. How would I disable the camera that is a child object of the first person controller?

you must have a script attached to your prefab(FPS or whatever), have a
public var mycam:Camera (javascript example) and drag your child camera to your public var,
now whenever you check networkView.IsMine , simple set myCam.active = true; or myCam.active=false;