Disabling colliders in Terrain Trees?

Hi,

I gather that in Terrain trees, we need to place a capsule collider for the trunk of a tree if we don’t want to pass thru it… Also, the billboarding actually disabled the tree and replaces with a 2D image after some distance…

  • Will billboarding also disable the colliders?
  • What is the impact of having few hundreds of colliders in a (fairly large, single piece) terain?
  • Can I add a script to the trees with colliders, that they disable the colliders if they are not very close to the character? Will it be a performance improvement?

(Sorry,I have the personal edition… No profiler…)

Thanks & Regards
Rajesh

  1. Billboard instance will disable collider, not positive on that but I think it does.
  2. No real impact.
  3. Not in the conventional sense, please search UA for thread ‘How do I interact with Terrain Trees’ or similar posts.