Hi,
I gather that in Terrain trees, we need to place a capsule collider for the trunk of a tree if we don’t want to pass thru it… Also, the billboarding actually disabled the tree and replaces with a 2D image after some distance…
- Will billboarding also disable the colliders?
- What is the impact of having few hundreds of colliders in a (fairly large, single piece) terain?
- Can I add a script to the trees with colliders, that they disable the colliders if they are not very close to the character? Will it be a performance improvement?
(Sorry,I have the personal edition… No profiler…)
Thanks & Regards
Rajesh