I decided to stop using SetActive on my game objects. Instead I started disabling/enabling the Canvas components since this prevents the CPU spikes caused by SetActive.
After my changes, I tested on Android. For some reason, re-enabling a canvas component completely screws up the text that’s on the canvas! The text becomes blurry, some text disappears, even the ToString(“F2”) on my numbers get rounded to 1 decimal instead! When I select a dropdown option, some unrelated text on the canvas disappears, etc. Everything is screwed up!
If I force a redraw by changing the device’s orientation (and back again), the text is no longer blurry, but it doesn’t bring back the disappearing text.
These text/font problems only show up on canvases with a canvas component that was just re-enabled. So why does re-enabling the canvas component screw up all the text on it? And how do I fix it?