disabling fog on alpha blended premultiply

so here is the shader

Shader "Particles/Alpha Blended Premultiply" {
Properties {
    _MainTex ("Particle Texture", 2D) = "white" {}
}

Category {
    Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
    Blend One OneMinusSrcAlpha 
    ColorMask RGB
    Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }

    BindChannels {
        Bind "Color", color
        Bind "Vertex", vertex
        Bind "TexCoord", texcoord
    }

    // ---- Dual texture cards
    SubShader {
        Pass {
            SetTexture [_MainTex] {
                combine primary * primary alpha
            }
            SetTexture [_MainTex] {
                combine previous * texture
            }
        }
    }

    // ---- Single texture cards (not entirely correct)
    SubShader {
        Pass {
            SetTexture [_MainTex] {
                combine texture * primary
            }
        }
    }
}
}

and i know nothing about shaders so i cant do it :)

can someone edit this shader so that it has fog turned off?

because right now it just turns darker and darker when you get far away.

thanks!

Change the fog from "Color (0,0,0,0)" to "Mode Off".