Disabling mipmaps for downloaded textures

I would like to fully disable mipmaps on an image that is downloaded using WWW class.

I see that my sprites only appear crisp when their texture is in advanced mode, but how to do that on runtime?

Thank you.

Ok, I figured it out. You can’t really disable mipmapping after you create a texture. It needs to happen in the constructor of texture:

    Texture2D test = new Texture2D(www.texture.width, www.texture.height, www.texture.format, false);
    www.LoadImageIntoTexture(test);