Disabling Mouse Look With This Script

Hello, I have this script here and I don’t know how to add in to disable the mouselook function while I am paused (essentially bringing up the pause menu) Thanks!

using UnityEngine;

using System.Collections;

 

public class GUIMenu : MonoBehaviour

{

    bool paused;

    void Update()
    {
        if (Input.GetKey(KeyCode.Escape))
        {
            Time.timeScale = 0.0f;
            paused = true;
        }
    }
    void OnGUI()
    {
        if (paused)
        {
            GUI.Box(new Rect(850,350,120,200), "Paused");
            if (GUI.Button(new Rect(860,375,100,20), "Resume"))
            {                
                Time.timeScale = 1.0f;
                paused = false;
            }
			if (GUI.Button(new Rect(860,400,100,20), "Options"))
            {                
                Time.timeScale = 1.0f;
                paused = false;
			}
        }
    }
}

BUMP?

        if (Input.GetKeyUp(KeyCode.Escape))

        {

            Time.timeScale = 0.0f;
            GameObject.GetWithTag("Player").GetComponent<MouseLook>().enabled = false;
            paused = true;

        }