I was under the impression that objects that can’t be seen are internally within Unity3D ‘turned off’ - Firstly I should ask if there is any truth to this?
I selected an object in my scene view, then ran game and saw that it’s transform was still changing, and it’s still active. Though it’s in not camera view.
If Unity doesn’t turn off objects not in scene view, what’s the cheapest way of doing so?
I have a few ideas, but I’d like others ideas too
Thank you, Bobble