Disabling objects that cant be seen


I was under the impression that objects that can’t be seen are internally within Unity3D ‘turned off’ - Firstly I should ask if there is any truth to this?

I selected an object in my scene view, then ran game and saw that it’s transform was still changing, and it’s still active. Though it’s in not camera view.

If Unity doesn’t turn off objects not in scene view, what’s the cheapest way of doing so?

I have a few ideas, but I’d like others ideas too :slight_smile:

Thank you, Bobble


What you want to look into is:

Unity - Manual: Occlusion culling (Pro only)

The asset store also has some tools to use occlusion culling in Unity free.

For discussion on best ways to do things, you should post in the forum.

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