In my scene, there are a lot of objects which together can cause a lot of lag. To try go get rid of lag, I used a large sphere collider that if an object is outside of, is disabled. This helped some, so I’m wondering if disabling an object disables everything, or if it would be more lag free if I just constantly destroyed anything outside of it and make more if the player moves.
Also when I was typing this, I realized that if an object is disabled, its collider and transform(?) might not work so it wont be able to detect if the player is close enough to enable it with a collider. Am I wrong about this?