disabling shadow casting with SSE

hey folks, I’m making a lit particle shader with SSE which I have working, almost. The only issue I have is that I can’t find a way of telling the shader to not cast shadows. Normally unity does this in the object and not material.

Does anyone know how I can go about this?


same post in the forum - http://forum.unity3d.com/threads/150908-turning-shadow-casting-off-with-SSE

Farfarer answered this in the forum:

“If there’s a fallback shader, remove it. You might have to open the compiled shader and remove it (will be the second to last line saying Fallback “Some Shader or Other” - just delete the line ).”