I have a small understanding of layers and the camera culling mask. I want to see other players skins but not be able to see my own.
What I thought off is to add a layer onto a game-object if I am the owner of it without it being it being broadcasted to other connected players. I then want the camera to ignore the layer that was added to the game-object.
Would I be able to add a layer onto a gameObject in runtime and how would I do so?
(Apologies for misspelling the thread).