Hey, I have a problem with sounds and solid walls. I couldn’t find an answer on the web and thought to ask here. Here we go:
Red lines = walls
S = sound source
Green circles & arrows indicate the sound distribution in the room.
P1 is a point where the player can be. Here the player can hear the sound normally.
P2 is another point where the player can be. But other than at P1, the player shouldn’t be able to hear the sound at P2 with the same volume as P1 can, because there is a wall between the player and the sound now.
I found that unity ignores walls which is a pity. If I want a monster to hide in one room the player shouldn’t be able to her it when he is outside the room, next to the wall where the monster is.