I have a question. I have a fade out script when when you click a button it fade the UI canvas group by setting the alpha to 0. I added a trigger event to it for hover over sound. now when I click the button to fade the UI and re-hover over the same place the trigger event triggers and play the sound. I tried adding a if statement to check if the alpha is 0 if so make the UI un intractable. but I might not have dont it correctly. here is my code so far:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading;
using System.Threading.Tasks;
public class FadeScript : MonoBehaviour
{
[SerializeField] private CanvasGroup myUICanvas;
[SerializeField] private bool fadeIn = false;
[SerializeField] private bool fadeOut = false;
public void ShowUI()
{
fadeIn = true;
}// end of show ui
public void hideUI()
{
fadeOut = true;
}// end of hide ui
// Update is called once per frame
void Update()
{
if (fadeIn)
{
if(myUICanvas.alpha < 1)
{
myUICanvas.alpha += Time.deltaTime;
if(myUICanvas.alpha >= 1)
{
fadeIn = false;
}// end of if myUIcanvas.alpha >= 1
}// end of if myUIcanvas.alpha >= 1
}// end of if fade IN
if (fadeOut)
{
if (myUICanvas.alpha >= 0)
{
myUICanvas.alpha -= Time.deltaTime;
if (myUICanvas.alpha == 0)
{
fadeOut = false;
}// end of if myUIcanvas.alpha >= 1
}// end of if myUIcanvas
if (myUICanvas.alpha == 0)
{
myUICanvas.interactable = false;
}
}// end of fadeOUT
}// end of update
}