Disabling Unity Splash Screen changes rendering

Hi,

Recently our studio bought a version of Unity Pro to launch our game on iOS, but when we hide the Unity Splash screen we have some unexpected changes in our game,

For our game we have a setup of two cameras: one for the UI (depth only, -1) and one for the game (solid color, -2). If we show the default Unity splash screen everything works fine, but if we disable that option the game camera doesn’t render anything except black,

We already tried searching here on the forums but we didn’t find anything. How is it possible that the default splash screen changes something in the rendering pipeline? This happens only when we build on iOS and not in the editor,

Is that a bug? Can anyone from the Unity team help us out?

The version we are using is Unity Pro 5.3.3 patch 1.

Thanks,

G.

1 Like

Sorry for the bump, but we couldn’t solve the issue and we had to delay our release date because of this. Can anyone from the Unity team kindly help us out? Thanks

Could you please submit a bug report, attach a simplified version of your project that still reproduces the bug and post the bug number here? Thanks

Hi Povilas, thank you for your answer. We found out that a Vignette script I found on the web was the problem. We still don’t know why it shows a black screen if you remove the Unity logo though, but at least we solved the problem.