Hi all,
I’m wondering if anyone knows if it’s possible to disable VR in a specific scene?
What I have is an initial character creation scene (made up of UI elements), in which I want to use a static camera that the player completes on their monitor (It’s a personal thing about not really liking UI’s in VR). Once the character creation is completed there is another scene which tells the player to put on their headset and press a button on their controller, it then loads in the main game/experience scene.
But with the Oculus SDK it seems to overwrite every camera in the project with the VR bits. So I’m hoping there’s a solution. I’ve had a search around and I can’t seem to find a solution that works. The most common solution I’ve found involves parenting the camera to an empty object and having that object essentially move in the opposite directions to the camera, essentially nullifying the movement, but that hasn’t worked very well for me as the UI jitters all over the place, and the Cameras field of view gets screwy.
Anyone have any solutions/ideas?
Thanks
Spud