Disappear objects and that these are still missing when you return to load the scene

Hello, in my game I am doing that when the character takes an orb this disappears, but I want that when I return to play that same level, the orbs that I already take, do not appear

I mean, I’m looking for how to make some objects not saved in the scene

Can someone help me or can I get some tutorial on how to do it?

You need to create a save system that can store a list of objects that have been destroyed. Then in Awake() on the object, have it check if it’s in the destroyed objects list. If so, have it destroy itself.