Hi Unity!
We’ve been working on using mecanim for our animations, but we’ve now found the weirdest issue that we haven’t been able to find any information about.
Basically, it seems that our mecanim characters stop rendering when they go off-screen, and when they should start appearing again, they don’t. The even more weird part is that if you double-click the character in the hierarchy for the scene, the character will start showing up correctly again. We’ve found that destroying the animator component and activating the rigidbody components for the ragdoll causes the character to stop rendering again. We’ve tried searching around the unity forums, but we honestly have no idea what could cause this behavior, so we would like to ask for your help.
I’ve created a repro project that mainly contains what should be necessary to recreate the issue, and I’ve uploaded it here: https://docs.google.com/file/d/0B563jbWV7hpdRHRUc2Y1T0ttOHM/edit?usp=sharing.
More importantly, I think a visual demonstration is necessary, so I made this video to show the problem: http://youtu.be/-I2-E3ZrBnM.
Do you have any idea what could cause such behavior? Any suggestions for debugging?
Thank you!