Disc Golf Road Trip. I’m working with a team to develop this game. the site below explains it all and has a prototype we just started in 3 weeks ago a proof of concept I’ll update as we do another build soon!!!
enjoy!
http://www.indiegogo.com/Disc-Golf-Road-Trip
Interesting game, placing disc in to the basket is a tricky task.
We plan on improving the ability to grab the chains and stick in. We are testing out new ideas at this phase, and maybe change the power meter to a more traditional style. Thanks for the comments digital. Any ideas or graphics ideas on the meter or anything will be helpful.
Maybe the meter is too big.
we are maybe going with an arrow the shows which direction that server to show distances and direction and that changes colors as it moves and clicking it to stop get it to throw farther.
But I hope others can look and give comments to this game .
Try it here a demo of one hole prototype.
http://cuevadigital.com/galeria/apps/dgolf/index.html
We added an aiming arrow.
You should show on screen the maximum range of each disc. Something like Driver - 300 ft, Mid Range - 150 ft, Putter - 50 ft, now if I have just 25 ft to go I can chose Putter disc and throw it with half of strength. This way it would be easier to set throw strength.
Great idea thanks. Any more be appreciated.
Disc Gold Road Trip .5 build is up and running. In this weeks Build we are showcasing some new game ideas and minor bug fixes which include the following.
- The new ‘Aiming Arrow”.
- The new and improved Vertical Power Bar.
- The new Mini Map located in the upper right hand side of the screen. This helps the player navigate the course.
- Travel to the infamous “Kuaktemok Gardens” course. This course shows some awesome examples of what is expected in the Extreme Course Mode.
- Fly through the Power Rings, this helps you to navigate the extreme mode course.
- The disc now holds better to the chains and falls into the basket.
The current Game Build presented to the gaming community is currently in the prototype stages and is meant manly to display the many different game ideas to the user before we go to beta and ultimately to full production on face book. The final project should be a lot different then the current game build. Watch as this project evolves.
Future News:
The Cuveadigital team is hard at work on developing the final Nature Art,(trees ect…) the final course designs, and the menu screens. Having the Nature Art completed and added to the courses will improve the feel and the atmosphere of the game tremendously. The team also plans on adding the ability to the Power Rings to give power ups or advanced characteristics to the flight of the disc based on the color of the ring.
Once the team is happy with the mechanics, the art direction, the course design we will begin work on the character development phase; including the different throw animations for the different throw styles, the different male female character selections, and more character specifics to be added as we evolve the project. This is slated for later stages of development.
Keep watching for future updates to the game mechanics and the courses and the art direction as we develop. As always we are grate full for any donations and any feed back on bugs or improvements you would like to see added will be taken in consideration to future builds.
Current Game Build Link:
http://cuevadigital.com/galeria/apps/dgolf/inde…