Discard unwanted parts of animation?

Hi guys
So i have a long block of mocap animation and i want to only have a few of the motions for my game. Will unity load the whole animation block into the game even if only a fraction of the animation is used(ie the parts selected in the import settings). If so is there a way to delete the unwanted parts while in unity?

Why not just do it in any animation package, then there is no worry.
Import - delete keys you don’t want - export as fbx - import into Unity.

Wow had given up on this post. Problem is they are in bvh format and they never look the same when converted .In unity i know what they do look like not what they might look like.

Once you’ve split the clips in the importer’s Animation tab, I’m pretty sure Unity only loads the clips that you reference. If you want to make extra sure, you could expand the BVH file, select the animation clips, and press Ctrl-D (Command-D on Mac) to duplicate them as separate animation clip files. Then delete the original BVH file.

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Yeah TonyLi has the answer
Just to give additional info - bvh can be applied to bipeds in Max and there is no discrepancy to ‘how they look’ when exporting as fbx as far as I know. I’ve never loaded a bvh into Unity. I only know for sure reloading fbx files into Max as motion - match the original motion of bvh mo-cap data, which is the same process I use for testing to confirm fbx isn’t dropping or degrading animation content through the export/conversion process.

Good point Tony As for the bvh reamining the same that is almost never the case far as I have seen. I use blender to convert to fbx or blend and they usually look nothing like for instance sometimes the legs are crossed while walking though they are apart in the bvh preview.