Disco lighting

I have a Disco Scene, so there are many moving Spotlights that can’t really be baked.
The problem is my pc is not good enough to work with this amount of realtime lighting.
Is there any way to pre calculate this moving light or to make similar lighting wich my computer can calculate, without destroying the vibes of my scene

Thx for the answers.

Hey! You can try to add a cubemap cookie (designed to emulate the disco ball reflections) to a Point Light and animate the light at runtime, essentially replacing your spotlight setup.

Let us know if this works and if your vibes are preserved!