A few days ago I made a model and used a minecraft skin to texture it in Blender GE. I imported this model to Unity and after importing it and adjusting a the mip map and changing the texture from bilinear to point, I ran my game. I was walking around and noticed the other model I put in for scale was discolored and I can’t get the discoloration to go away. Is it a problem with an import setting or is the texture just too small?
Here is a screen shot = Imgur: The magic of the Internet
The top is the messed up one and the bottom is correct.
Also sorry about the long wait, I was out of town and the hotels did not have internet.