I am connecting my application through wifi and configuring connectiong config parameters i get more or less a stable connection with windows, it can stay near one hour without disconnecting, but with an android device i get disconnect very fast and dont know why, what would be the recommnended connection config parameters in Unity to get a stable connection for an android device and why in windows goes fine and not in android? Is it better combine messages through a wifi and use reliable sequenced or fragmented. The problem is not the bandwidth limit Unity has for relay servers i use as with windows goes fine.
Might be the drop threshold, the default value is possibly too low. Watch this starting at 29 minutes:
https://www.youtube.com/watch?v=-_0TtPY5LCc
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