@AngryOrange: Yes, uWebKit renders HTML over the wire, from local files, or from generated strings. I would suggest getting the trial version: http://uwebkit.com/download
@Nerg: Unity4 changes up the iOS Obj-C stuff significantly. The 1.4 package supports Unity 3.5, the newer packages support Unity 4. You can get the 1.4 package from the GitHub site: https://github.com/TheEngineCompany/uWebKit
Hi, I’ve tried your trial version of uWebKit and I’m having some troubles when I’ve tried the code that G_Trex have posts.
I’ve tried to launch the webpage and it seems to works.
I’ve noticed then that a UWKView is needed in this example so I’ve created a UWKView and when I try to launch the game it make unity crash. Do you have any ideas about that? Is it because I’m working with a trial version?
I don’t know if everything is clear. Don’t hesitate to ask. By the way your plugin is really interesting and I will maybe purchase this soon if i manage to test what i want to do
Now I’m facing another problem. It seems that if I choose to have a transparent background in my web page, it still a white bacground on my page in unity. So here is two questions :
is there a way to change the depth of my page?
is there a way to have a web page with a transparent background to show the 3D unity scene behind
We have been unable to log into the Unity forums due to a database error and have a support ticket in to get it resolved. Hopefully, Unity fixes it soon but until then have to post from this account.
@killliu2013: It sounds like that camera swf needs to directly access the screen. uWebKit renders to an offscreen buffer for integration with Unity content.
I purchased the UWebkit standard version.
I occurred the limitation that is “uWebKit Pro required for WebView resolution greater than 1024”.
I cannot find this limitation before purchasing.
So, I cannot use this plugin for my purpose although I paid…
@McKlane: There is an issue with the proxy support that is being worked on. I’ll post here when the new version is available.
@Yuuki.Mochiduki: There is a full featured evaluation version available (http://uwebkit.com/download) to ensure uWebKit meets requirements. I see that the compare chart is missing the texture size resolution information and it will get updated. Please email sales@uwebkit.com with this issue and we’ll assist you.
uWebKit 1.5 updates the embedded version of WebKit, features greatly enhanced web proxy server support, support for HTML5 local storage, and a number of performance improvement and fixes.
Please report any issues with the new package here.
I just download the and activate my trail version on my mac and all the exaples work, but when I change the build settings to Windows, there is this notification: “uWebKit process missing, have you injected the player?” I clicked on the suggested button uWebKit > Inject Player which opens up a finder window, where of what is this player I need to inject. I’m building this project on my Mac becasue I have a Unity Pro on here, but the compiles files will run on windows…
Any help would be great
Hello,
I just download uwebkit, when I visit an url, how can I pass some parameters to my page?Like the Android javascriptinterface did.
Any help would be great!
PS: do you have an uwebkit api or something like that?
Hey Josh
I downloaded the file. I opened up a new project within Unity and reimported the uWebkit files that you had in Git. The Mac version still works great, but as soon as I set the player settings to windows, it asks me to inject a player, same issue as before.
Thanks for taking the time to look into this, we’ve sortof made promises to a client that we’re relying on this for.