Discovered massive editor slowdown due to Package Manager window being open

My “enter play mode” times have been insanely slow, and I thought it was due to the size of my project initially.

I did some digging into profiling the editor when play mode begins, and found out that the Package Manager window was literally causing like a 15 second hickup EVERY SINGLE TIME you enter play mode.

This seems like a serious bug/flaw in the package manager window that needs to be addressed.

(screen shot attached of the profiler window when on play mode entered)

I’m in Unity 2019.2.13f1 and using Package Manager UI 2.2.0 using a 2019 Macbook Pro

Hey there @edwon - please hit up the link for the steps to file a bug report: Unity QA: Building quality with passion

Thanks!

Sadly can’t recreate the slowdown, now that I turn the package manager window back on, the slowdown is not happening again! so perhaps the root of the problem is elsewhere, mysterious