Hello guys, I dont know where to put this topic so I put it here as a general discussion. Well as the topic state. I would like to discuss about character controller. What type of action usually have inside a character controller? Here I list down a few that I have in my head:
Character Movement: (MOSTLY FOR ADVANTURE GAME)
BASIC:
1.idle
2.walk
3.jump
ADVANCE:
1.run
2.double jump
3.wall jump
5.ledge grap
6.slide -down slope, ground, rope or ladder
7.roll/dodge
8.climb -rope, ladder, ledge
9.swim
10.fall
11.pickup object
12.hold object
13.grab object
14.push object
15.throw object
16.pulling swith or lever
17.pushing button
18.stay on moving platform
19.dash
20.cover
CHARACTER STATE:
1.different idle state
2.idle swim
3.different ledge grap state
TYPE OF SWITCH/BUTTON OF LEVER:
1.rotating type
2.push and hold type
3.heavy load on top
4.step on
5.push button
7.weight type
PICKUP OBJECT TYPE:
1.health
2.power ups
3.ammo
4.coins/orbs
5.quest item
6.weapon
7.flower pot. rock, enemy, npc/Zelda style(if you know what I meant)
The reason I posted this topic if to study and try develop this type of character mechanic. So far what I have right now is:
1.walk
2.jump
3.hold and push
4.switch - as in open closed door, trigger, scene transition
so I have a long way to go to complete the list upstairs. What is basic and what is advance character mechanic, because I see game nowadays have so many character mechanic in their games.